?/TD>
Microsoft DirectX 9.0

IDirect3DDevice9::SetTransform Method


Sets a single device transformation-related state.

Syntax

HRESULT SetTransform(      

    D3DTRANSFORMSTATETYPE State,     CONST D3DMATRIX *pMatrix );

Parameters

State
[in] Device-state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
pMatrix
[in] Pointer to a D3DMATRIX structure that modifies the current transformation.

Return Value

If the method succeeds, the return value is D3D_OK.

D3DERR_INVALIDCALL is returned if one of the arguments is invalid.



See Also

IDirect3DDevice9::GetTransform, IDirect3DDevice9::SetRenderState, D3DTS_WORLD, D3DTS_WORLDn, D3DTS_WORLDMATRIX


© 2002 Microsoft Corporation. All rights reserved.