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Microsoft DirectX 9.0 |
Sets a single device transformation-related state.
Syntax
HRESULT SetTransform(
D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix );
Parameters
- State
- [in] Device-state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
- pMatrix
- [in] Pointer to a D3DMATRIX structure that modifies the current transformation.
Return Value
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL is returned if one of the arguments is invalid.
See Also
IDirect3DDevice9::GetTransform, IDirect3DDevice9::SetRenderState, D3DTS_WORLD, D3DTS_WORLDn, D3DTS_WORLDMATRIX