?/TD> |
Microsoft DirectX 9.0 |
Identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.
Syntax
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
Remarks
These macros are provided to facilitate porting existing applications to Microsoft?DirectX?9.0.
Macro Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
IDirect3DDevice9::SetTransform, D3DTS_WORLDMATRIX