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Microsoft DirectX 9.0

IDirect3DDevice9::GetTransform Method


Retrieves a matrix describing a transformation state.

Syntax

HRESULT GetTransform(      

    D3DTRANSFORMSTATETYPE State,     D3DMATRIX *pMatrix );

Parameters

State
[in] Device state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
pMatrix
[out] Pointer to a D3DMATRIX structure, describing the returned transformation state.

Return Value

If the method succeeds, the return value is D3D_OK.

D3DERR_INVALIDCALL if one of the arguments is invalid.



Remarks

This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE.

See Also

IDirect3DDevice9::SetTransform


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