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Microsoft DirectX 9.0 |
Retrieves a matrix describing a transformation state.
Syntax
HRESULT GetTransform(
D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix );
Parameters
- State
- [in] Device state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
- pMatrix
- [out] Pointer to a D3DMATRIX structure, describing the returned transformation state.
Return Value
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL if one of the arguments is invalid.
Remarks
This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE.
See Also
IDirect3DDevice9::SetTransform