Instructions - vs_1_1
This section contains reference information for the vertex shader version 1_1 instructions.
There are several types of vertex shader instructions, as shown in the table. Columns to the right mean the following:
- Instruction slots - Number of instruction slots used by each instruction.
- Setup - Non-arithmetic instructions. Every shader must have a version instruction and it must be the first instruction.
- Arithmetic - These instructions provide the mathematical operations in a shader.
- Macro-ops - These instructions combine arithmetic instructions to provide higher level functionality. The use of macro-ops is optional. It is preferable to use macro-ops, especially the matrix multiply instructions (m3x2, m3x3, m3x4, m4x3, m4x4), because they provide optimization opportunities to the underlying implementation.
- New - These instructions are new to this version.
Instruction Set
Name | Description | Instruction slots | Setup | Arithmetic | Macro-ops | New |
---|
add | Add two vectors | 1 | | x | | x |
dcl_usage | Declare input vertex registers. See Registers - vs_1_1 | 0 | x | | | x |
def | Define constants | 0 | x | | | x |
dp3 | Three-component dot product | 1 | | x | | x |
dp4 | Three-component dot product | 1 | | x | | x |
dst | Distance | 1 | | x | | x |
exp | Full precision 2x | 10 | | | x | x |
expp | Partial precision 2x | 1 | | | x | x |
frc | Fractional component | 3 | | | x | x |
lit | Calculate lighting | 1 | | x | | x |
log | Full precision log2(x) | 10 | | | x | x |
logp | Partial precision log2(x) | 1 | | | x | x |
m3x2 | 3x2 matrix multiply | 2 | | | x | x |
m3x3 | 3x3 matrix multiply | 3 | | | x | x |
m3x4 | 3x4 matrix multiply | 4 | | | x | x |
m4x3 | 4x3 matrix multiply | 3 | | | x | x |
m4x4 | 4x4 matrix multiply | 4 | | | x | x |
mad | Multiply and add | 1 | | x | | x |
max | Maximum | 1 | | x | | x |
min | Minimum | 1 | | x | | x |
mov | Move | 1 | | x | | x |
mul | Multiply | 1 | | x | | x |
nop | No operation | 0 | | x | | x |
rcp | Reciprocal | 1 | | x | | x |
rsq | Reciprocal square root | 1 | | x | | x |
sge | Greater than or equal compare | 1 | | x | | x |
slt | Less than compare | 1 | | x | | x |
sub | Subtract | 1 | | x | | x |
vs | Version | 0 | x | | | x |