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Microsoft DirectX 9.0

mul (Vertex Shader)


Multiplies sources into the destination.

Syntax

mul dst, src0, src1

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
mulxxxxxx

The following code fragment shows the operations performed.

dest.x = src0.x * src1.x;
dest.y = src0.y * src1.y;
dest.z = src0.z * src1.z;
dest.w = src0.w * src1.w;

Instruction Information

Minimum operating systemWindows 98


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