?/TD> |
Microsoft DirectX 9.0 |
Computes the four-component dot product of the source registers.
dp4 dst, src0, src1 |
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where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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dp4 | x | x | x | x | x | x |
The following code fragment shows the operations performed:
dest.w = (src0.x * src1.x) + (src0.y * src1.y) + (src0.z * src1.z) + (src0.w * src1.w); dest.x = dest.y = dest.z = unused;
Minimum operating system | Windows 98 |
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