?/TD>
Microsoft DirectX 9.0

dp4 (Vertex Shader)


Computes the four-component dot product of the source registers.

Syntax

dp4 dst, src0, src1

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
dp4xxxxxx

The following code fragment shows the operations performed:

dest.w = (src0.x * src1.x) + (src0.y * src1.y) + 
         (src0.z * src1.z) + (src0.w * src1.w);
dest.x = dest.y = dest.z = unused;

Instruction Information

Minimum operating systemWindows 98


© 2002 Microsoft Corporation. All rights reserved.