| ?/TD> | 
| Microsoft DirectX 9.0 | 
Computes the four-component dot product of the source registers.
| dp4 dst, src0, src1 | 
|---|
where
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw | 
|---|---|---|---|---|---|---|
| dp4 | x | x | x | x | x | x | 
The following code fragment shows the operations performed:
dest.w = (src0.x * src1.x) + (src0.y * src1.y) + 
         (src0.z * src1.z) + (src0.w * src1.w);
dest.x = dest.y = dest.z = unused;
| Minimum operating system | Windows 98 | 
|---|