slt (Vertex Shader)
Computes the sign if the first source is less than the second source.
Syntax
where
- dst is the destination register.
- src0 is a source register.
- src1 is a source register.
Remarks
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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slt | x | x | x | x | x | x |
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The following code fragment shows the operations performed.
dest.x = (src0.x < src1.x) ? 1.0f : 0.0f;
dest.y = (src0.y < src1.y) ? 1.0f : 0.0f;
dest.z = (src0.z < src1.z) ? 1.0f : 0.0f;
dest.w = (src0.w < src1.w) ? 1.0f : 0.0f;
Instruction Information
Minimum operating system | Windows 98 |
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