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Microsoft DirectX 9.0 |
Defines vertex shader constants.
def dst, value |
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where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
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def | x | x | x | x | x | x |
The def instruction defines a shader constant whose value is loaded anytime a shader is set to a device. These are called immediate constants. Immediate constants take precedence over constants set by application programming interface (API) methods SetVertexShaderConstantF.
There are two ways to set a constant in a shader.
def (Vertex Shader) can only define floating-point constants.
Minimum operating system | Windows 98 |
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