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Microsoft DirectX 9.0

dst (Vertex Shader)


Calculates a distance vector.

Syntax

dst dest, src0, src1

where

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
dstxxxxxx

The following code fragment shows the operations performed:

dest.x = 1;
dest.y = src0.y * src1.y;
dest.z = src0.z;
dest.w = src1.w;

The first source operand (src0) is assumed to be the vector (ignored, d*d, d*d, ignored) and the second source operand (src1) is assumed to be the vector (ignored, 1/d, ignored, 1/d). The destination (dest) is the result vector (1, d, d*d, 1/d).

Instruction Information

Minimum operating systemWindows 98


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