Microsoft DirectX 9.0 |
The IDirectMusicScript8 interface represents a script containing variables that can be set and retrieved by the application, and routines that can be called by the application.
Typically the interface is obtained by using IDirectMusicLoader8::GetObject to load a script file. The application then calls IDirectMusicScript8::Init to associate the script with the DirectMusicPerformance object that performs the actual playback.
In addition to the methods inherited from IUnknown, the IDirectMusic8 interface exposes the following methods.
Method | Description |
CallRoutine | Executes a routine in the script. |
EnumRoutine | Retrieves the name of a routine in a script. |
EnumVariable | Retrieves the name of a variable in a script. |
GetVariableNumber | Retrieves a 32-bit signed value from a variable declared in the script. |
GetVariableObject | Retrieves an object pointer from a variable declared in the script, or retrieves an object embedded or referenced in the script file. |
GetVariableVariant | Retrieves a variant value from a variable declared in the script. |
Init | Associates the script with the performance that will play the sounds. |
SetVariableNumber | Assigns a 32-bit signed value to a variable declared in the script. |
SetVariableObject | Assigns an object interface pointer to a variable declared in the script. |
SetVariableVariant | Assigns a variant value to a variable declared in the script. |
Requirements
Header: Declared in dmusici.h.
See Also
See Also