Microsoft DirectX 9.0 |
The SetVariableNumber method assigns a 32-bit signed value to a variable declared in the script.
Syntax
HRESULT SetVariableNumber(
WCHAR *pwszVariableName,
LONG lValue,
DMUS_SCRIPT_ERRORINFO *pErrInfo
);
Parameters
pwszVariableName
Name of the script variable.
lValue
Value to assign to the variable.
pErrInfo
Address of a DMUS_SCRIPT_ERRORINFO structure that receives information if an error occurs. Set this member to NULL if you do not want error information.
Return Values
If the method succeeds, one of the following success codes is returned:
Return code | Description |
S_OK | The value was set. |
S_FALSE | The variable does not exist in the script. |
DMUS_S_GARBAGE_COLLECTED | See Garbage Collection. |
If the method fails, return values can include the following:
Return code |
DMUS_E_NOT_INIT |
DMUS_E_SCRIPT_CONTENT_READONLY |
DMUS_E_SCRIPT_VARIABLE_NOT_FOUND |
E_POINTER |
Requirements
Header: Declared in dmusici.h.
See Also