Microsoft DirectX 9.0 |
The SetVariableVariant method assigns a variant value to a variable declared in the script.
Syntax
HRESULT SetVariableVariant(
WCHAR* pwszVariableName,
VARIANT varValue,
BOOL fSetRef,
DMUS_SCRIPT_ERRORINFO* pErrInfo
);
Parameters
pwszVariableName
Name of the script variable.
varValue
Value to assign to the variable.
fSetRef
TRUE if the variable is to be set by reference, FALSE if by value. Only objects can be set by reference. This flag should always be TRUE for DirectMusic objects and FALSE for other variants.
pErrInfo
Address of a DMUS_SCRIPT_ERRORINFO structure that receives information if an error occurs. Set this member to NULL if you do not want error information.
Return Values
If the method succeeds, one of the following success codes is returned:
Return code | Description |
S_OK | The value was set. |
S_FALSE | The variable does not exist in the script. |
DMUS_S_GARBAGE_COLLECTED | See Garbage Collection. |
If the method fails, return values can include the following:
Return code |
DMUS_E_NOT_INIT |
DMUS_E_SCRIPT_CONTENT_READONLY |
DMUS_E_SCRIPT_NOT_A_REFERENCE |
DMUS_E_SCRIPT_UNSUPPORTED_VARTYPE |
DMUS_E_SCRIPT_VALUE_NOT_SUPPORTED |
DMUS_E_SCRIPT_VARIABLE_NOT_FOUND |
E_POINTER |
Requirements
Header: Declared in dmusici.h.
See Also