Microsoft DirectX 9.0

IAMTimelineTrans Interface

The IAMTimelineTrans interface provides methods for manipulating transitions in DirectShow Editing Services (DES). A transition is a progression between one video layer and the rendered composite of all video layers with a lower priority. A transition can be added to any timeline object that exposes the IAMTimelineTransable interface. To set properties on a transition, use the IPropertySetter interface.

The DES transition object is actually a wrapper for a DirectX Transform object. Any 2-input DirectX Transform object can be used to implement the visual effect for the transition. Microsoft no longer supports the development of third-party DirectX Transform objects. To specify the DirectX Transform object for a transition, call the IAMTimelineObj::SetSubObjectGUID method.

To create a transition object, call IAMTimeline::CreateEmptyNode with the value TIMELINE_MAJOR_TYPE_TRANSITION. You can query the returned IAMTimelineObj pointer for the IAMTimelineTrans interface.

In addition to the methods inherited from IUnknown, the IAMTimelineTrans interface exposes the following methods.

Method Description
GetCutPoint Retrieves the cut point.
GetCutPoint2 Retrieves the cut point, as a REFTIME value.
GetCutsOnly Determines whether the transition is rendered as a cut.
GetSwapInputs Retrieves a value that indicates whether the transition inputs are swapped.
SetCutPoint Sets the cut point.
SetCutPoint2 Sets the cut point, as a REFTIME value.
SetSwapInputs Specifies whether the transition inputs are swapped.
SetCutsOnly Specifies whether the transition is rendered as a cut.

Requirements

Header: Include Qedit.h. This header file is not compatible with Microsoft® Direct3D® headers later than version 7.

Library: Use strmiids.lib.

See Also