|Microsoft DirectX 9.0|
The SetSwapInputs method specifies whether the transition inputs are swapped.
By default, a transition goes from the composite of all lower-priority layers to the layer where the transition resides. You can reverse this progression, so the transition goes from the layer where it resides back to the composite of lower-priority layers. For more information, see Transition Direction.
HRESULT SetSwapInputs( BOOL Val );
Boolean value that specifies whether the inputs are swapped. If the value is FALSE, the transition goes from the composite of all lower-priority layers to the transition layer. If the value is TRUE, the transition goes in the opposite direction.
This method does not change the direction of the visual effect. For example, a left-to-right wipe will still go from left to right. To change the direction, set the Progress property using the IPropertySetter interface.
Header: Include Qedit.h. This header file is not compatible with Microsoft® Direct3D® headers later than version 7.
Library: Use strmiids.lib.