|Microsoft DirectX 9.0|
The GetSwapInputs method retrieves a value that indicates whether the transition inputs are swapped.
By default, a transition goes from the composite of all lower-priority layers to the layer where the transition resides. You can reverse this progression, so the transition goes from the layer where it resides back to the composite of lower-priority layers.
HRESULT GetSwapInputs( BOOL *pVal );
Pointer to a variable that receives a Boolean value. If the value is FALSE, the transition goes from the composite of all lower-priority layers to the transition layer. If the value is TRUE, the transition goes in the opposite direction. The default value is FALSE.
Returns S_OK if successful, or E_POINTER otherwise.
Header: Include Qedit.h. This header file is not compatible with Microsoft® Direct3D® headers later than version 7.
Library: Use strmiids.lib.