?/TD> |
Microsoft DirectX 9.0 |
Retrieves a device context.
Syntax
HRESULT GetDC(
HDC* phdc );
Parameters
- phdc
- [out] Pointer to the device context for the surface.
Return Value
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL is returned if the argument is invalid.
Remarks
The following restrictions apply.
- IDirect3DSurface9::GetDC is valid on the following formats only: D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_R8G8B8, and D3DFMT_X8R8G8B8. Formats that contain Alpha are not supported because the Microsoft?Windows?Graphics Device Interface (GDI) implementations don't have a well-defined behavior on the alpha channel. For more information about formats, see D3DFORMAT.
- Only one device context per surface can be returned at a time.
- IDirect3DSurface9::GetDC will fail if the surface is already locked. If the surface is a member of a mipmap or cubemap, IDirect3DSurface9::GetDC fails if any other mipmap or cubemap member is locked.
- IDirect3DSurface9::GetDC fails on render targets unless they were created lockable (or, in the case of back buffers, with the D3DPRESENTFLAG_LOCKABLE_BACKBUFFER flag).
- For surfaces not created with IDirect3DDevice9::CreateOffscreenPlainSurface, IDirect3DSurface9::GetDC will fail on default pool (D3DPOOL_DEFAULT) surfaces unless they are dynamic (D3DUSAGE_DYNAMIC) or are lockable render targets.
- IDirect3DSurface9::GetDC will fail on D3DPOOL_SCRATCH surfaces.
When a device context is outstanding on a surface, the application may not call these methods:
IDirect3DCubeTexture9 IDirect3DCubeTexture9::LockRect IDirect3DDevice9 IDirect3DDevice9::ColorFill IDirect3DDevice9::StretchRect IDirect3DDevice9::UpdateSurface IDirect3DDevice9::UpdateTexture IDirect3DSurface9 IDirect3DSurface9::LockRect IDirect3DSwapChain9 IDirect3DSwapChain9::Present * IDirect3DTexture9 IDirect3DTexture9::LockRect * (on a swap chain that contains the surface)
IDirect3DSurface9::GetDC causes an implicit lock; do not retain the device context for later use. Call IDirect3DSurface9::ReleaseDC to release it.
It is valid to call IDirect3DSurface9::GetDC/IDirect3DSurface9::ReleaseDC on levels of a mipmap or cubemap, however, these calls will be slow to all miplevels except the topmost level, and GDI operations to these miplevels will not be accelerated.
The handle to a device context (HDC) provides access to Microsoft Win32?and GDI functionality.
See Also
IDirect3DSurface9::ReleaseDC, D3DUSAGE, D3DPOOL, D3DPRESENT_PARAMETERS