?/TD> |
Microsoft DirectX 9.0 |
Allows an application to fill a rectangular area of a D3DPOOL_DEFAULT surface with a specified color.
Syntax
HRESULT ColorFill(
IDirect3DSurface9 *pSurface, CONST RECT *pRect, D3DCOLOR color );
Parameters
- pSurface
- [in] Pointer to the surface to be filled.
- pRect
- [in] Pointer to the source rectangle. Using NULL means that the entire surface will be filled.
- color
- [in] Color used for filling.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value.
Remarks
This method can only be applied to a render target, a render target texture surface, or an off-screen plain surface with a pool type of D3DPOOL_DEFAULT.
IDirect3DDevice9::ColorFill will work with all formats. However, when using a reference or software device, the only formats supported are D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_YUY2, D3DFMT_G8R8_G8B8, D3DFMT_UYVY, D3DFMT_R8G8_B8G8, D3DFMT_R16F, D3DFMT_G16R16F, D3DFMT_A16B16G16R16F, D3DFMT_R32F, D3DFMT_G32R32F, and D3DFMT_A32B32G32R32F.
When using a Microsoft?DirectX?7.0 or DirectX 8.x driver, the only YUV formats supported are D3DFMT_UYVY and D3DFMT_YUY2.
See Also
D3DPOOL