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Microsoft DirectX 9.0 |
Locks a rectangle on a cube texture resource.
Syntax
HRESULT LockRect(
D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags );
Parameters
- FaceType
- [in] Member of the D3DCUBEMAP_FACES enumerated type, identifying a cube map face.
- Level
- [in] Specifies a level of a mipmapped cube texture.
- pLockedRect
- [out] Pointer to a D3DLOCKED_RECT structure, describing the region to lock.
- pRect
- [in] Pointer to a rectangle to lock. Specified by a pointer to a RECT structure. Specifying NULL for this parameter expands the dirty region to cover the entire cube texture.
- Flags
- [in] Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:
- D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NO_SYSLOCK
- D3DLOCK_READONLY
For a description of the flags, see D3DLOCK.
Return Value
If the method succeeds, the return value is D3D_OK.
D3DERR_INVALIDCALL is returned if one or more of the arguments is invalid.
Remarks
For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when IDirect3DCubeTexture9::LockRect is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. See IDirect3DDevice9::UpdateTexture for more information.
Cube textures created with D3DPOOL_DEFAULT are not lockable. Cube textures created in video memory are lockable when created with USAGE_DYNAMIC. For more information about usages, see D3DUSAGE.
The only lockable format for a depth-stencil texture is D3DFMT_D16_LOCKABLE.
See Also
IDirect3DCubeTexture9::AddDirtyRect, IDirect3DCubeTexture9::GetLevelDesc, IDirect3DCubeTexture9::UnlockRect