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Microsoft DirectX 9.0 |
Returns a value clamped to the maximum level of detail (LOD) set for a managed texture.
Syntax
DWORD GetLOD(VOID);
Return Value
A DWORD value, clamped to the maximum LOD value (one less than the total number of levels).
Remarks
This method applies to the following interfaces, which inherit from IDirect3DBaseTexture9.
IDirect3DCubeTexture9::GetLOD is used for LOD control of managed textures. This method returns 0 on nonmanaged textures.
See Also
IDirect3DBaseTexture9::SetLOD