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Microsoft DirectX 9.0 |
Applications use the methods of the IDirect3DBaseTexture9 interface to manipulate texture resources including cube and volume textures.
IDirect3DBaseTexture9 Members
FreePrivateData Frees the specified private data associated with this resource.
GenerateMipSubLevels Generate mipmap sublevels.
GetAutoGenFilterType Get the filter type that is used for automatically generated mipmap sublevels.
GetDevice Retrieves the device associated with a resource.
GetLevelCount Returns the number of texture levels in a multilevel texture.
GetLOD Returns a value clamped to the maximum level of detail (LOD) set for a managed texture.
GetPriority Retrieves the priority for this resource.
GetPrivateData Copies the private data associated with the resource to a provided buffer.
GetType Returns the type of the resource.
PreLoad Preloads a managed resource.
SetAutoGenFilterType Set the filter type that is used for automatically generated mipmap sublevels.
SetLOD Sets the most detailed level of detail (LOD) for a managed texture.
SetPriority Assigns the resource-management priority for this resource.
SetPrivateData Associates data with the resource that is intended for use by the application, not by Microsoft?Direct3D? Data is passed by value, and multiple sets of data can be associated with a single resource.
Remarks
The IDirect3DBaseTexture9 interface assigned to a particular stage for a device is obtained by calling the IDirect3DDevice9::GetTexture method.
The LPDIRECT3DBASETEXTURE9 and PDIRECT3DBASETEXTURE9 types are defined as pointers to the IDirect3DBaseTexture9 interface.
typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9;
Interface Information
Inherits from IDirect3DResource9 Header d3d9.h Import library d3d9.lib Minimum operating systems Windows 98