Microsoft DirectX 9.0 |
The IRenderEngine interface renders a DirectShow Editing Services (DES) project by constructing a filter graph from a
DES provides two components that implement this interface:
The smart render engine also supports the ISmartRenderEngine interface.
Although an application can create a filter graph and pass it to a render engine, the typical scenario is for the render engine to create the filter graph. Building the graph is a two-stage process. First, build the front end by calling the IRenderEngine::ConnectFrontEnd method. Then connect the output pins on the front end to the desired rendering filters:
In addition to the methods inherited from IUnknown, the IRenderEngine interface exposes the following methods.
Method | Description |
Commit | Not implemented. |
ConnectFrontEnd | Builds the front end of the filter graph from the current timeline. |
Decommit | Not implemented. |
DoSmartRecompression | Not supported. |
GetCaps | Not implemented. |
GetFilterGraph | Retrieves the filter graph that the render engine has constructed, if any. |
GetGroupOutputPin | Retrieves the output pin for the specified group. |
GetTimelineObject | Retrieves the timeline that the render engine is currently using. |
GetVendorString | Retrieves the vendor string. |
RenderOutputPins | Creates the previewing portion of the filter graph. |
ScrapIt | Discards the render engine's filter graph and all associated objects. |
SetDynamicReconnectLevel | Sets the level of dynamic reconnection during rendering. |
SetFilterGraph | Specifies a filter graph for the render engine to use. |
SetInterestRange | Not supported. |
SetInterestRange2 | Not supported. |
SetRenderRange | Sets the range of time to be rendered. |
SetRenderRange2 | Sets the range of time to be rendered, as a double. |
SetSourceConnectCallback | Not supported. |
SetSourceNameValidation | Specifies how the render engine validates file names. |
SetTimelineObject | Sets the timeline for the render engine to use. |
UseInSmartRecompressionGraph | Not supported. |
Requirements
Header: Include Qedit.h. This header file is not compatible with Microsoft® Direct3D® headers later than version 7.
Library: Use strmiids.lib.
See Also