|Microsoft DirectX 9.0|
DirectSound buffer objects control the delivery of waveform data from a source to a destination. The source might be a synthesizer, another buffer, a WAV file, or a resource. For most buffers, the destination is a mixing engine called the primary buffer. From the primary buffer, the data goes to the hardware that converts the samples to sound waves.
Information about using DirectSound buffers is contained in the following topics:
For information about capture buffers, see Capturing Waveforms.