Microsoft DirectX 9.0

Play Buffer Notification

DirectSound can notify your application when the play cursor reaches certain points in a buffer, or when the buffer stops. This can be useful in two common situations:

Note   If you are taking advantage of voice management, it's possible that a buffer could be terminated before a notification position is reached. See the Remarks for DSBPOSITIONNOTIFY.

Using the IDirectSoundNotify8::SetNotificationPositions method, you can set any number of points within the buffer where events are to be signaled. You cannot do this while the buffer is playing.

First you obtain a pointer to the IDirectSoundNotify8 interface. You can do this by using the buffer object's QueryInterface method. A separate interface must be obtained from each buffer on which you want to set notifications.

For each notification position, create an event object with the Win32 CreateEvent function. Put the handle to this event in the hEventNotify member of a DSBPOSITIONNOTIFY structure. In the dwOffset member of that structure, specify the offset within the buffer where you want the event to be signaled. Then pass the address of the structure—or of an array of structures, if you want to set more than one notification position—to SetNotificationPositions.

The following example function sets a single notification position. The event will be signaled when playback stops, either because the end of a nonlooping buffer has been reached, or because the application called the IDirectSoundBuffer8::Stop method. Assume that hMyEvent is a handle returned by CreateEvent and that lpDsbSecondary is a secondary buffer created with the DSBCAPS_CTRLPOSITIONNOTIFY flag.

HRESULT SetStopNotification(HANDLE hMyEvent, 
        LPDIRECTSOUNDBUFFER8 lpDsbSecondary)

      hr = lpDsbSecondary->QueryInterface(IID_IDirectSoundNotify8,
    PositionNotify.dwOffset = DSBPN_OFFSETSTOP;
    PositionNotify.hEventNotify = hMyEvent;
    hr = lpDsNotify->SetNotificationPositions(1, &PositionNotify);
  return hr;