Microsoft DirectX 9.0

Buffer Management

The IDirectSoundBuffer8::GetCaps method retrieves the capabilities of the DirectSoundBuffer object.

Your application can use the IDirectSoundBuffer8::GetStatus method to determine if the buffer is playing or if it has stopped.

Use the IDirectSoundBuffer8::GetFormat method to retrieve information about the format of the sound data in a buffer. You also can use IDirectSoundBuffer8::SetFormat to set the format of the sound data in the primary buffer. For more information, see Mixing Sounds.

Note   The SetFormat method cannot be called on secondary buffers. After a secondary buffer is created, its format is fixed. To play a sound that is in another format, you must create a new sound buffer with this format.

Memory for a sound buffer can be lost in certain situations: for example, when buffers are located in sound card memory and another application gains control of the hardware resources. Loss can also occur when an application with the write-primary cooperative level moves to the foreground; in this case, DirectSound makes all other sound buffers lost so that the foreground application can write directly to the primary buffer.

The DSERR_BUFFERLOST error code is returned when the IDirectSoundBuffer8::Lock or IDirectSoundBuffer8::Play method is called for a lost buffer. When the application that caused the loss either lowers its cooperative level from write-primary or moves to the background, other applications can attempt to reallocate the buffer memory by calling the IDirectSoundBuffer8::Restore method. If successful, this method restores the buffer memory and all other settings for the buffer, such as volume and pan settings. However, a restored buffer may not contain valid sound data, so the owning application should rewrite the data to the buffer.