Microsoft DirectX 9.0 |
The CMusicScript sample class represents a script, and contains methods for getting and setting variables and calling routines.
class CMusicScript
{
protected:
IDirectMusicScript8* m_pScript;
IDirectMusicLoader8* m_pLoader;
IDirectMusicPerformance8* m_pPerformance;
public:
CMusicScript(IDirectMusicPerformance8* pPerformance,
IDirectMusicLoader8* pLoader,
IDirectMusicScript8* pScript);
virtual ~CMusicScript();
inline IDirectMusicScript8* GetScript() { return m_pScript; }
HRESULT CallRoutine(TCHAR* strRoutine);
HRESULT SetVariableNumber(TCHAR* strVariable, LONG lValue);
HRESULT GetVariableNumber(TCHAR* strVariable, LONG* plValue);
HRESULT SetVariableObject(TCHAR* strVariable, IUnknown *punkValue);
HRESULT GetVariableObject(TCHAR* strVariable, REFIID riid,
LPVOID FAR *ppv);
};
Constructor
The constructor stores pointers to the loader, performance, and script objects.
Public Methods
The class contains the following public methods, in alphabetical order.
Method | Description |
CallRoutine | Calls IDirectMusicScript8::CallRoutine, after doing any necessary string type conversion. |
GetScript | Returns the IDirectMusicScript8 interface pointer. |
GetVariableNumber | Calls IDirectMusicScript8::GetVariableNumber, after doing any necessary string type conversion. |
GetVariableObject | Calls IDirectMusicScript8::GetVariableObject, after doing any necessary string type conversion. |
SetVariableNumber | Calls IDirectMusicScript8::SetVariableNumber, after doing any necessary string type conversion. |
SetVariableObject | Calls IDirectMusicScript8::SetVariableObject, after doing any necessary string type conversion. |
The class is implemented in (SDK root)\samples\C++\Common\Src\Dmutil.cpp.
See Also