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Microsoft DirectX 9.0
Architecture
Pixel Shader ALU
. Contains a flow diagram showing what happens to register data as it is processed by the pixel shader processor.
Pixel Shader Texture Addressing
. Contains block diagrams to help visualize how texture data is used by the pixel shader processor.
Counting Instructions
. Details the limits on the number of instructions that can be used in a programmable shader.
Instruction Flow
. Highlights the order of the different types of instructions in pixel shaders.
Instruction Pairing
. Describes how some instructions can be paired to minimize execution time.
Order of Operations
. Shows the order or operations for instructions that use
Register Modifiers
,
Source Register Selectors
, and
Register Write Masks
.
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