|Microsoft DirectX 9.0|
Returns a value clamped to the maximum level of detail (LOD) set for a managed texture.
A DWORD value, clamped to the maximum LOD value (one less than the total number of levels).
This method applies to the following interfaces, which inherit from IDirect3DBaseTexture9.
IDirect3DBaseTexture9::GetLOD is used for LOD control of managed textures. This method returns 0 on nonmanaged textures.