|Microsoft DirectX 9.0|
Applications use the methods of the IDirect3DTexture9 interface to manipulate a texture resource.
AddDirtyRect Adds a dirty region to a texture resource. FreePrivateData
Frees the specified private data associated with this resource.
Generate mipmap sublevels.
Get the filter type that is used for automatically generated mipmap sublevels.
Retrieves the device associated with a resource.
Returns the number of texture levels in a multilevel texture.
GetLevelDesc Retrieves a level description of a texture resource. GetLOD
Returns a value clamped to the maximum level of detail (LOD) set for a managed texture.
Retrieves the priority for this resource.
Copies the private data associated with the resource to a provided buffer.
GetSurfaceLevel Retrieves the specified texture surface level. GetType
Returns the type of the resource.
LockRect Locks a rectangle on a texture resource. PreLoad
Preloads a managed resource.
Set the filter type that is used for automatically generated mipmap sublevels.
Sets the most detailed level of detail (LOD) for a managed texture.
Assigns the resource-management priority for this resource.
Associates data with the resource that is intended for use by the application, not by Microsoft?Direct3D? Data is passed by value, and multiple sets of data can be associated with a single resource.
UnlockRect Unlocks a rectangle on a texture resource.
The IDirect3DTexture9 interface is obtained by calling the IDirect3DDevice9::CreateTexture method.
This interface inherits additional functionality from the IDirect3DBaseTexture9 interface.
This interface, like all Component Object Model (COM) interfaces, inherits from the IUnknown interface.
The LPDIRECT3DTEXTURE9 and PDIRECT3DTEXTURE9 types are defined as pointers to the IDirect3DTexture9 interface.typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9;
Inherits from IDirect3DBaseTexture9 Header d3d9.h Import library d3d9.lib Minimum operating systems Windows 98