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Microsoft DirectX 9.0

IDirect3DResource9 Interface


Applications use the methods of the IDirect3DResource9 interface to query and prepare resources.

IDirect3DResource9 Members

FreePrivateData

Frees the specified private data associated with this resource.

GetDevice

Retrieves the device associated with a resource.

GetLevelCount

Returns the number of texture levels in a multilevel texture.

GetPriority

Retrieves the priority for this resource.

GetPrivateData

Copies the private data associated with the resource to a provided buffer.

GetType

Returns the type of the resource.

PreLoad

Preloads a managed resource.

SetPriority

Assigns the resource-management priority for this resource.

SetPrivateData

Associates data with the resource that is intended for use by the application, not by Microsoft?Direct3D? Data is passed by value, and multiple sets of data can be associated with a single resource.

Remarks

To create a texture resource, you can call one of the following methods.

To create a geometry-oriented resource, you can call one of the following methods.

This interface, like all Component Object Model (COM) interfaces, inherits from the IUnknown interface.

The LPDIRECT3DRESOURCE9 and PDIRECT3DRESOURCE9 types are defined as pointers to the IDirect3DResource9 interface.

typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;

Interface Information

Inherits fromIUnknown
Headerd3d9.h
Import libraryd3d9.lib
Minimum operating systems Windows 98


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