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Microsoft DirectX 9.0 |
Subtracts two 3-D vectors.
Syntax
D3DXVECTOR3 *D3DXVec3Subtract(
D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
- pV1
- [in] Pointer to a source D3DXVECTOR3 structure.
- pV2
- [in] Pointer to a source D3DXVECTOR3 structure.
Return Value
Pointer to a D3DXVECTOR3 structure that is the difference of two vectors.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Subtract function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXVec3Add, D3DXVec3Scale