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Microsoft DirectX 9.0 |
Adds two 3-D vectors.
Syntax
D3DXVECTOR3 *D3DXVec3Add(
D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 );
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
- pV1
- [in] Pointer to a source D3DXVECTOR3 structure.
- pV2
- [in] Pointer to a source D3DXVECTOR3 structure.
Return Value
Pointer to a D3DXVECTOR3 structure that is the sum of the two 3-D vectors.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Add function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXVec3Subtract, D3DXVec3Scale