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Microsoft DirectX 9.0

D3DXVec3Add Function


Adds two 3-D vectors.

Syntax

D3DXVECTOR3 *D3DXVec3Add(      

    D3DXVECTOR3 *pOut,     CONST D3DXVECTOR3 *pV1,     CONST D3DXVECTOR3 *pV2 );

Parameters

pOut
[in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
pV1
[in] Pointer to a source D3DXVECTOR3 structure.
pV2
[in] Pointer to a source D3DXVECTOR3 structure.

Return Value

Pointer to a D3DXVECTOR3 structure that is the sum of the two 3-D vectors.



Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Add function can be used as a parameter for another function.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXVec3Subtract, D3DXVec3Scale


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