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Microsoft DirectX 9.0 |
Builds a matrix with a specified yaw, pitch, and roll.
Syntax
D3DXMATRIX *D3DXMatrixRotationYawPitchRoll(
D3DXMATRIX *pOut, FLOAT Yaw, FLOAT Pitch, FLOAT Roll );
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- Yaw
- [in] Yaw around the y-axis, in radians.
- Pitch
- [in] Pitch around the x-axis, in radians.
- Roll
- [in] Roll around the z-axis, in radians.
Return Value
Pointer to a D3DXMATRIX structure with the specified yaw, pitch, and roll.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationYawPitchRoll function can be used as a parameter for another function.
The order of transformations is roll first, then pitch, then yaw. Relative to the object's local coordinate axis, this is equivalent to rotation around the z-axis, followed by rotation around the x-axis, followed by rotation around the y-axis.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationZ