?/TD> |
Microsoft DirectX 9.0 |
Builds a matrix that rotates around the x-axis.
Syntax
D3DXMATRIX *D3DXMatrixRotationX(
D3DXMATRIX *pOut, FLOAT Angle );
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- Angle
- [in] Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.
Return Value
Pointer to a D3DXMATRIX structure rotated around the x-axis.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationX function can be used as a parameter for another function.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXMatrixRotationAxis, D3DXMatrixRotationQuaternion, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll, D3DXMatrixRotationZ