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Microsoft DirectX 9.0 |
Builds a rotation matrix from a quaternion.
Syntax
D3DXMATRIX *D3DXMatrixRotationQuaternion(
D3DXMATRIX *pOut, CONST D3DXQUATERNION *pQ );
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- pQ
- [in] Pointer to the source D3DXQUATERNION structure.
Return Value
Pointer to a D3DXMATRIX structure built from the source quaternion.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationQuaternion function can be used as a parameter for another function.See D3DXQUATERNION to see how to calculate quaternion values from a pt (x,y,z) and an angle of rotation.
Function Information
Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98
See Also
D3DXMatrixRotationAxis, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll, D3DXMatrixRotationZ