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Microsoft DirectX 9.0

IDirect3DDevice9::SetTextureStageState Method


Sets the state value for the currently assigned texture.

Syntax

HRESULT SetTextureStageState(      

    DWORD Stage,     D3DTEXTURESTAGESTATETYPE Type,     DWORD Value );

Parameters

Stage
[in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
Type
[in] Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
Value
[in] State value to set. The meaning of this value is determined by the Type parameter.

Return Value

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value can be D3DERR_INVALIDCALL.



See Also

IDirect3DDevice9::GetTextureStageState, IDirect3DDevice9::GetTexture, IDirect3DDevice9::SetTexture


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