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Microsoft DirectX 9.0 |
Retrieves a state value for an assigned texture.
Syntax
HRESULT GetTextureStageState(
DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue );
Parameters
- Stage
- [in] Stage identifier of the texture for which the state is retrieved. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
- Type
- [in] Texture state to retrieve. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
- pValue
- [out, retval] Pointer a variable to fill with the retrieved state value. The meaning of the retrieved value is determined by the Type parameter.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
This method will not return device state for a device that is created using D3DCREATE_PUREDEVICE. If you want to use this method, you must create your device with any of the other flag values in D3DCREATE."
See Also
IDirect3DDevice9::SetTextureStageState, IDirect3DDevice9::GetTexture, IDirect3DDevice9::SetTexture