Microsoft DirectX 9.0 |
The GetProps method retrieves the properties set on this object, with their corresponding values.
Syntax
HRESULT GetProps(
LONG *pcParams,
DEXTER_PARAM **paParam,
DEXTER_VALUE **paValue
);
Parameters
pcParams
[out] Pointer to a variable that receives the number of structures returned in paParam.
paParam
[out] Address of a pointer to an array of DEXTER_PARAM structures.
paValue
[out] Address of a pointer to an array of DEXTER_VALUE structures.
Return Value
Returns one of the following HRESULT values:
Value | Description |
S_OK | Success. |
E_OUTOFMEMORY | Insufficient memory. |
E_POINTER | NULL pointer argument. |
Remarks
For each property returned in paParam, the nValues member indicates the number of DEXTER_VALUE structures associated with the property. The pairs are returned in ascending time order for each property.
When you are finished using the returned structures, call IPropertySetter::FreeProps to free the resources allocated by this method.
Code Example
The following code example shows how to iterate through all the values on an instance of the property setter:
IPropertySetter *pSetter = NULL;
// Get a valid IPropertySetter pointer (not shown).
DEXTER_PARAM *pParam;
DEXTER_VALUE *pValue;
LONG count;
hr = pSetter->GetProps(&count, &pParam, &pValue);
LONG num = 0;
for (LONG i = 0; i < count; i++)
{
for (LONG j = 0; j < pParam[i].nValues; j++)
{
// pValue[num] is the next value in the sequence for pParam[i]
}
num += pParam[i].nValues;
}
Requirements
Header: Include Qedit.h. This header file is not compatible with Microsoft® Direct3D® headers later than version 7.
Library: Use strmiids.lib.
See Also