Microsoft DirectX 9.0

DEXTER_VALUE Structure

Identifies a property that is to be set on a transition or effect, along with the number of distinct values that the property assumes over the duration of the transition or effect.

Syntax

typedef struct {
    VARIANT           v;
    REFERENCE_TIME    rt;
    DWORD             dwInterp;
} DEXTER_VALUE;

Members

v

Value of the property.

rt

Time at which the property assumes the value, relative to the start of the transition or effect.

dwInterp

Flag indicating how the property progresses from the previous value to this value. Must be one of the following:

Value Description
DEXTERF_JUMP The property jumps instantly to the new value at the specified time.
DEXTERF_INTERPOLATE The property is interpolated linearly over time from the previous value.

See Also