Microsoft DirectX 9.0 |
Identifies a property that is to be set on a transition or effect, along with the number of distinct values that the property assumes over the duration of the transition or effect.
Syntax
typedef struct {
VARIANT v;
REFERENCE_TIME rt;
DWORD dwInterp;
} DEXTER_VALUE;
Members
v
Value of the property.
rt
Time at which the property assumes the value, relative to the start of the transition or effect.
dwInterp
Flag indicating how the property progresses from the previous value to this value. Must be one of the following:
Value | Description |
DEXTERF_JUMP | The property jumps instantly to the new value at the specified time. |
DEXTERF_INTERPOLATE | The property is interpolated linearly over time from the previous value. |
See Also