Microsoft DirectX 9.0


Defines a mesh defined by Bézier patches. The first array is a list of vertices, and the second array defines the patches for the mesh by indexing into the vertex array.

        template PatchMesh \
        { \
            < D02C95CC-EDBA-4305-9B5D-1820D7704BBF > \
            DWORD nVertices; \
            array Vector vertices[nVertices]; \
            DWORD nPatches; \
            array Patch patches[nPatches]; \
            [ ... ] \


The patches use the vertices in the array of vertices as the control points for each patch. This is a legacy template. The latest patch mesh template is PatchMesh9.

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