?/TD> |
Microsoft DirectX 9.0 |
Defines a mesh defined by Bézier patches. The first array is a list of vertices, and the second array defines the patches for the mesh by indexing into the vertex array.
template PatchMesh \ { \ < D02C95CC-EDBA-4305-9B5D-1820D7704BBF > \ DWORD nVertices; \ array Vector vertices[nVertices]; \ DWORD nPatches; \ array Patch patches[nPatches]; \ [ ... ] \ }
Where:
The patches use the vertices in the array of vertices as the control points for each patch. This is a legacy template. The latest patch mesh template is PatchMesh9.