?/TD> |
Microsoft DirectX 9.0 |
Defines a Bézier control patch. The array defines the control points for the patch.
template Patch \ { \ < A3EB5D44-FC22-429D-9AFB-3221CB9719A6 > \ DWORD nControlIndices; \ array DWORD controlIndices[nControlIndices]; \ }
Where:
The type of patch is defined by the number of control points, as shown in the following table.
Number of control points | Type |
---|---|
10 | Cubic Bézier triangular patch |
15 | Quartic Bézier triangular patch |
16 | Cubic Bézier quad rectangle patch |
The order of the control points are given in a spiral pattern, as shown in the following diagrams for triangular and rectangular patches.
Triangular patches used the following pattern.
Rectangular patches use the following pattern.