| ?/TD> |
| Microsoft DirectX 9.0 |
Defines a mesh defined by Bézier patches. The first array is a list of vertices, and the second array defines the patches for the mesh by indexing into the vertex array.
template PatchMesh9 \
{ \
< B9EC94E1-B9A6-4251-BA18-94893F02C0EA > \
DWORD Type; \
DWORD Degree; \
DWORD Basis; \
DWORD nVertices; \
array Vector vertices[nVertices]; \
DWORD nPatches; \
array Patch patches[nPatches]; \
[ ... ] \
}
Where:
The patches use the vertices in the array of vertices as the control points for each patch.