?/TD>
Microsoft DirectX 9.0

D3DXFillTextureTX Function


Uses a high-level language texture target to fill each mipmap level of a texture.

Syntax

HRESULT D3DXFillTextureTX(      

    LPDIRECT3DTEXTURE9 pTexture,     CONST WORD* pFunction,     CONST D3DXVECTOR4* pConstants,     UINT dxConstants );

Parameters

pTexture
[in, out] Pointer to an IDirect3DTexture9 object, representing the texture to be filled.
pFunction
[in] Pointer to a buffer containing the compiled shader function. This can be created using D3DXCompileShader.
pConstants
[in] Array of constants. This is provided by the application from the constant table. See D3DXVECTOR4. This value can be NULL.
dxConstants
[in] Number of constants. This can be 0 if pConstants = NULL.

Return Value

If the function succeeds, the return value is D3D_OK.

If the function fails, the return value can be one of the following values.

D3DERR_NOTAVAILABLEThis device does not support the queried technique.
D3DERR_INVALIDCALLThe method call is invalid. For example, a method's parameter may have an invalid value.


Remarks

EffectEdit Sample demonstrates the use of this function.

Function Information

Headerd3dx9tex.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXFillCubeTextureTX, D3DXFillVolumeTextureTX


© 2002 Microsoft Corporation. All rights reserved.