?/TD> |

Microsoft DirectX 9.0 |

Builds a right-handed perspective projection matrix based on a field of view.

Syntax

D3DXMATRIX *D3DXMatrixPerspectiveFovRH(

D3DXMATRIX *pOut, FLOATfovY, FLOATAspect, FLOATzn, FLOATzf);

Parameters

pOut- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
fovY- [in] Field of view, in the y direction, in radians.
Aspect- [in] Aspect ratio, defined as view space height divided by width.
zn- [in] Z-value of the near view-plane.
zf- [in] Z-value of the far view-plane.

Return Value

Pointer to aD3DXMATRIXstructure that is a right-handed perspective projection matrix.

Remarks

The return value for this function is the same value returned in the

pOutparameter. In this way, theD3DXMatrixPerspectiveFovRHfunction can be used as a parameter for another function.This function computes the returned matrix as shown.

w 0 0 0 0 h 0 0 0 0 zf/(zn-zf) -1 0 0 zn*zf/(zn-zf) 0 where: h is the view space height. It is calculated from h = cot(fovY/2); w is the view space width. It is calculated from w = h / Aspect.

Function Information

Header d3dx9math.h Import library d3dx9.lib Minimum operating systems Windows 98

See Also

D3DXMatrixPerspectiveRH, D3DXMatrixPerspectiveLH, D3DXMatrixPerspectiveFovLH, D3DXMatrixPerspectiveOffCenterRH, D3DXMatrixPerspectiveOffCenterLH