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Microsoft DirectX 9.0

D3DXMatrixPerspectiveFovLH Function


Builds a left-handed perspective projection matrix based on a field of view.

Syntax

D3DXMATRIX *D3DXMatrixPerspectiveFovLH(      

    D3DXMATRIX *pOut,     FLOAT fovY,     FLOAT Aspect,     FLOAT zn,     FLOAT zf );

Parameters

pOut
[in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
fovY
[in] Field of view, in the y direction, in radians.
Aspect
[in] Aspect ratio, defined as view space height divided by width.
zn
[in] Z-value of the near view-plane.
zf
[in] Z-value of the far view-plane.

Return Value

Pointer to a D3DXMATRIX structure that is a left-handed perspective projection matrix.



Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixPerspectiveFovLH function can be used as a parameter for another function.

This function computes the returned matrix as shown.

w       0       0               0
0       h       0               0
0       0       zf/(zf-zn)      1
0       0       -zn*zf/(zf-zn)  0
where:
h is the view space height. It is calculated from 
h = cot(fovY/2);

w is the view space width. It is calculated from
w = h / Aspect.

Function Information

Headerd3dx9math.h
Import libraryd3dx9.lib
Minimum operating systems Windows 98

See Also

D3DXMatrixPerspectiveRH, D3DXMatrixPerspectiveLH, D3DXMatrixPerspectiveFovRH, D3DXMatrixPerspectiveOffCenterRH, D3DXMatrixPerspectiveOffCenterLH


© 2002 Microsoft Corporation. All rights reserved.