?/TD>
Microsoft DirectX 9.0

D3DSURFACE_DESC Structure


Describes a surface.

Syntax

typedef struct _D3DSURFACE_DESC {
    D3DFORMAT Format;
    D3DRESOURCETYPE Type;
    DWORD Usage;
    D3DPOOL Pool;
    D3DMULTISAMPLE_TYPE MultiSampleType;
    DWORD MultiSampleQuality;
    UINT Width;
    UINT Height;
} D3DSURFACE_DESC;

Members

Format
Member of the D3DFORMAT enumerated type, describing the surface format.
Type
Member of the D3DRESOURCETYPE enumerated type, identifying this resource as a surface.
Usage

Either the D3DUSAGE_DEPTHSTENCIL or D3DUSAGE_RENDERTARGET values. For more information, see D3DUSAGE.

Pool
Member of the D3DPOOL enumerated type, specifying the class of memory allocated for this surface.

MultiSampleType
Member of the D3DMULTISAMPLE_TYPE enumerated type, specifying the levels of full-scene multisampling supported by the surface.

MultiSampleQuality
Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error, D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces and the MultiSample type must all match.
Width
Width of the surface, in pixels.
Height
Height of the surface, in pixels.

Structure Information

Headerd3d9types.h
Minimum operating systems Windows 98

See Also

IDirect3DCubeTexture9::GetLevelDesc, IDirect3DSurface9::GetDesc, IDirect3DTexture9::GetLevelDesc


© 2002 Microsoft Corporation. All rights reserved.