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Microsoft DirectX 9.0 |
Defines levels of full-scene multisampling that the device can apply.
Syntax
typedef enum _D3DMULTISAMPLE_TYPE { D3DMULTISAMPLE_NONE = 0, D3DMULTISAMPLE_NONMASKABLE = 1, D3DMULTISAMPLE_2_SAMPLES = 2, D3DMULTISAMPLE_3_SAMPLES = 3, D3DMULTISAMPLE_4_SAMPLES = 4, D3DMULTISAMPLE_5_SAMPLES = 5, D3DMULTISAMPLE_6_SAMPLES = 6, D3DMULTISAMPLE_7_SAMPLES = 7, D3DMULTISAMPLE_8_SAMPLES = 8, D3DMULTISAMPLE_9_SAMPLES = 9, D3DMULTISAMPLE_10_SAMPLES = 10, D3DMULTISAMPLE_11_SAMPLES = 11, D3DMULTISAMPLE_12_SAMPLES = 12, D3DMULTISAMPLE_13_SAMPLES = 13, D3DMULTISAMPLE_14_SAMPLES = 14, D3DMULTISAMPLE_15_SAMPLES = 15, D3DMULTISAMPLE_16_SAMPLES = 16, D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff } D3DMULTISAMPLE_TYPE;
Constants
- D3DMULTISAMPLE_NONE
No level of full-scene multisampling is available.
- D3DMULTISAMPLE_NONMASKABLE
Enable the multisample quality value. See the remarks.
- D3DMULTISAMPLE_2_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_3_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_4_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_5_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_6_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_7_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_8_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_9_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_10_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_11_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_12_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_13_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_14_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_15_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_16_SAMPLES
Level of full-scene multisampling available.
- D3DMULTISAMPLE_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
In addition to enabling full-scene multisampling at IDirect3DDevice9::Reset time, there will be render states that turn various aspects on and off at fine-grained levels.
Multisampling is valid only on a swap chain that is being created or reset with the D3DSWAPEFFECT_DISCARD swap effect.
The multisampling antialiasing value can be set with the parameters (or sub-parameters) in the following methods.
Method Parameters Sub-parameters IDirect3D9::CheckDeviceMultiSampleType MultiSampleType and pQualityLevels IDirect3DDevice9::CreateDepthStencilSurface MultiSampleType and pQualityLevels IDirect3DDevice9::CreateRenderTarget MultiSampleType and pQualityLevels IDirect3DDevice9::CreateAdditionalSwapChain pPresentationParameters MultiSampleType and pQualityLevels IDirect3D9::CreateDevice pPresentationParameters MultiSampleType and pQualityLevels IDirect3DDevice9::Reset pPresentationParameters MultiSampleType and pQualityLevels It is not good practice to switch from one multisample type to another to raise the quality of the antialiasing.
D3DMULTISAMPLE_NONE enables swap effects other than discarding, locking, etc.
Enumerated Type Information
Header d3d9types.h Minimum operating systems Windows 98
See Also
D3DPRESENT_PARAMETERS, D3DSURFACE_DESC