?/TD> |
Microsoft DirectX 9.0 |
Defines a basic material color that can be applied to either a complete mesh or a mesh's individual faces. The power is the specular exponent of the material.
TextureFilename is an optional data object. If this object is not present, the face is untextured.
template Material \ { \ < 3D82AB4D-62DA-11cf-AB39-0020AF71E433 > \ DWORD faceColor; \ float power; \ DWORD specularColor; \ DWORD emissiveColor; \ }
Where: