?/TD> |
Microsoft DirectX 9.0 |
Clones a progressive mesh using a flexible vertex format (FVF) code.
Syntax
HRESULT ClonePMeshFVF(
DWORD Options, DWORD FVF, LPDIRECT3DDEVICE9 pDevice, DWORD *pVertexRemapOut, FLOAT *pErrorsByFace, LPD3DXPMESH *ppCloneMesh );
Parameters
- Options
- [in] Combination of one or more flags from the D3DXMESH enumeration, specifying creation options for the mesh.
- FVF
- [in] Combination of FVF codes, specifying the vertex format for the vertices in the output mesh. For the values of the codes, see D3DFVF.
- pDevice
- [in] Pointer to an IDirect3DDevice9 interface, representing the device object associated with the mesh.
- pVertexRemapOut
- [out] Pointer to an array containing the index for each vertex.
- pErrorsByFace
- [out] Pointer to an array containing error values.
- ppCloneMesh
- [out] Address of a pointer to an ID3DXPMesh interface, representing the cloned progressive mesh.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values.
D3DERR_INVALIDCALL The method call is invalid. For example, a method's parameter may have an invalid value. D3DXERR_CANNOTATTRSORT Attribute sort (D3DXMESHOPT_ATTRSORT) is not supported as an optimization technique. E_OUTOFMEMORY Microsoft?Direct3D?could not allocate sufficient memory to complete the call.
Remarks
ClonePMeshFVF can be used to convert a progressive mesh from one FVF to another.
See Also
ID3DXSPMesh::GetFVF, D3DXFVFFromDeclarator