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Microsoft DirectX 9.0 |
Set the bone offset matrix.
Syntax
HRESULT SetBoneOffsetMatrix(
DWORD Bone, LPD3DXMATRIX pBoneTransform );
Parameters
- Bone
- [in] Bone number.
- pBoneTransform
- [in] Pointer to the bone offset matrix.
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
Bone names are returned by D3DXLoadMeshFromXof.
See Also
ID3DXSkinInfo::GetBoneOffsetMatrix