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Microsoft DirectX 9.0 |
Set the bone name.
Syntax
HRESULT SetBoneName(
DWORD BoneNumber, LPCSTR BoneName );
Parameters
- BoneNumber
- [in] Bone number
- BoneName
- [in] Bone name
Return Value
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
Bone names are returned by D3DXLoadMeshFromXof.
See Also
ID3DXSkinInfo::GetBoneName